

Hey shaikan would you believe that a nice way of solving it would be that embarked also gave the unit say a movement penalty that cut movement in half, while crossign the water, it'd slow them down significantly. Personaly i also hate being able to cross river and mountians without a unit have the neccery skill of swiming, floating mountaineering etc. From what I'm reading the problem seem to be that naval units do not have enough of a chance to intercept embarked armies. However, due to various reasons, non of these worked nicely in AoW3.Īlso, I think this discussion skipped to an observations to a solution without looking at what we think is the problem.

First off, we had designs for water types.
